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    <description>Practical notes on PSD internals, colour management and shipping images for the web.</description>
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      <title>Cutouts that hold up: selections, quick masks and edge work</title>
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      <pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate>
      <description>A cutout is judged at the edges. How the selection tools differ, why a quick mask beats a hard selection, and the four-step edge routine that survives zooming in.</description>
      <category>Selections</category>
      <category>Retouching</category>
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    <item>
      <title>A browser-only image workflow that actually holds up</title>
      <link>https://photocraft-web-f5d.pages.dev/blog/browser-image-workflow</link>
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      <pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate>
      <description>No desktop suite, no upload step: what a browser editor can do for a working designer or marketer, where it stops, and how to organise the handoffs around it.</description>
      <category>Workflow</category>
      <category>Tools</category>
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      <title>PSD, PNG, JPEG, WebP, AVIF: which one, and when</title>
      <link>https://photocraft-web-f5d.pages.dev/blog/image-formats-compared</link>
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      <pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate>
      <description>Five formats that answer five different questions. A comparison on the axes that decide real projects: loss, transparency, layers, animation and browser support.</description>
      <category>File formats</category>
      <category>Comparison</category>
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    <item>
      <title>Exporting images for the web: size, format and quality</title>
      <link>https://photocraft-web-f5d.pages.dev/blog/export-for-web</link>
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      <pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate>
      <description>Most slow pages are caused by three decisions made in the editor: the wrong dimensions, the wrong format and a quality slider set to 100. A practical checklist that fixes all three.</description>
      <category>Export</category>
      <category>Performance</category>
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      <title>Why your colours shift: sRGB, Display P3 and embedded profiles</title>
      <link>https://photocraft-web-f5d.pages.dev/blog/color-management</link>
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      <pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate>
      <description>The same hex code can look different on two screens and in two apps. Here is where colour differences actually come from, and the three rules that prevent most of them.</description>
      <category>Colour</category>
      <category>Colour management</category>
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    <item>
      <title>Layers and masks: how non-destructive editing really works</title>
      <link>https://photocraft-web-f5d.pages.dev/blog/layers-and-masks</link>
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      <pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate>
      <description>Layers are not stacked images — they are instructions evaluated bottom-up at render time. Once that clicks, masks, clipping and adjustment layers stop being mysterious.</description>
      <category>Layers</category>
      <category>Workflow</category>
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    <item>
      <title>What is actually inside a PSD file</title>
      <link>https://photocraft-web-f5d.pages.dev/blog/psd-format-explained</link>
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      <pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate>
      <description>A PSD is not a picture with layers glued on. It is a container with a header, colour blocks, layer records and a separate flattened composite — which explains most of its odd behaviour.</description>
      <category>PSD</category>
      <category>File formats</category>
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