Cutouts that hold up: selections, quick masks and edge work
A cutout is judged at the edges. How the selection tools differ, why a quick mask beats a hard selection, and the four-step edge routine that survives zooming in.
Blog
What is really inside a PSD, why masks are reversible, which format to export — one concrete question per article, no listicles.
No desktop suite, no upload step: what a browser editor can do for a working designer or marketer, where it stops, and how to organise the handoffs around it.
Five formats that answer five different questions. A comparison on the axes that decide real projects: loss, transparency, layers, animation and browser support.
Most slow pages are caused by three decisions made in the editor: the wrong dimensions, the wrong format and a quality slider set to 100. A practical checklist that fixes all three.
The same hex code can look different on two screens and in two apps. Here is where colour differences actually come from, and the three rules that prevent most of them.
Layers are not stacked images — they are instructions evaluated bottom-up at render time. Once that clicks, masks, clipping and adjustment layers stop being mysterious.
A PSD is not a picture with layers glued on. It is a container with a header, colour blocks, layer records and a separate flattened composite — which explains most of its odd behaviour.
Every workflow here can be run in the editor, and the file is never uploaded.